Interview | Stephan Frost - WildStar Game Design P
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Eon Maître Splinter
Messages : 888 Like : 52 Date d'inscription : 02/04/2014 Age : 40 Localisation : Nice
Avatar In Game Class: Paladin -Rôle : Tank Meties: Joa
17052014
Interview | Stephan Frost - WildStar Game Design P
Interview | Stephan Frost - WildStar Game Design Producer
0:19 What's it like in the office two weeks prior to launch? What are you working on? Optimization. 2:23 Are you doing anything to address the concerns of the beginning of the game being too boring/unappealing? 3:38 Is there a reason for not having racial bonuses? 5:51 Why are classes race-specific? 7:15 What are the odds of quality-of-life features -- like sell junk -- coming to the game? 9:13 Is there a launch-day patch for optimization? And is the first post-launch content update all set? 11:22 Can you expand at all on Guild housing? 12:37 What is the hardest thing aboutWildStar that you think prevents new players from getting into it? 14:38 Two weeks before launch, what's your number one biggest concern, and what's the one thing going swimmingly? 17:01 Was that you really playing the drums in the Raiding DevSpeak? 18:04 How horrible was it eating that habaneropepper on Hot Pepper Gaming? 19:39 Frost's pitch on why you should playWildStar.
Tres cool cet interview ! A mon avis on va avoir droit a une release toujours un peu bug niveau interface.. Il travaille a pleine balle sur l'optimisation, ce qui est bien mais pas sur le règlement de bug. Ou moins en tout cas.
Il pense a ce que "tout le monde" puisse faire tourner le jeu correctement. C'est important si ils veulent retenir du monde !
Sam 17 Mai - 9:23 par Rekorder